![]() ![]() ![]() After taking the temporal approach with Instruments, we will further our journey, and analyze the memory graph of your game using tools in Xcode and Terminal. ![]() And start to profile memory and memory growth, where Seth will tell us about Instruments. In today's guided tour, we will begin with a prelude to understand game memory. We'll take a guided tour, and experience how we use all of them, including Xcode, Instruments, and command line tools in Terminal. Because there are many facets of memory, our developer tools also reveal memory mysteries from different angles. Plus, analyze allocations in your game, actual use on physical memory, and references between objects. We're going to break down memory usage in your game, from both CPU and GPU objects. Today, we want to share our learnings, so you can also have a head start when you debug your game's memory and create awesome games with the best player experience. In the last few years, our teams have been working with game developers like you to understand and improve game memory together. We're joined by my colleague Seth Lù (陆). I'm Jack Xu (许) from GPU Software team at Apple. ♪ ♪ Welcome to Profile and Optimize Your Game's Memory. ![]()
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